Post-jam Roadmap


Okay, so here's a quick post on how I intend for this game to evolve now that the jam is over. I know writing a post like this is risky, because I'm promising another update and for all I know I'll lose interest or suddenly not have the spare time, but I wanted to get down on paper what I plan for this game. Maybe this will help me commit to keep working on the game.


Changes I've already made:

  • You now earn additional credits from destroying enemy ships, added to the fixed sum you're allotted every time you reach the shop
  • Added left mouse button as additional hotkey for firing cannons and missiles, and the Control keys as additional keys for firing cannons
  • Locked camera to player ship. This did a lot for the feel of the game
  • Tweaked zoom level
  • Started tweaking numbers like shop credits and enemy health (this will be a continuous process)


Here are the things I want to work on in the short term:

  • Sound effects and music
  • More content --upgrades, weapons, enemy types, things to fly past other than just asteroids, and so on
  • A proper level, not one that's cobbled together last minute for a game jam
    • Sections of the level with randomized asteroid fields, to keep the player on their toes every run!
  • Bug fixing. Sooo much bug fixing.


I would love it if I can release a kind of 1.0 version with all these features, and perhaps even a 1.1 with general polish, fixes, and changes based on whatever feedback I might receive.

Thanks for the jam, and a big thanks to all who played and commented on my game, it means the world!

Get 3xR ─ Raid Rinse Repeat (Prototype for GMTK2025)

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