SPIRIT Devlog 5: Making the mundane fun


So I've written before about how this is proving to be a challenging game to write. SPIRIT is a slice-of-life story about 20 year uni student and knowing that I'm going to have to make everyday situations like lectures and group work sessions fun and engaging has been incredibly intimidating. So I thought I might as well write a devlog on this --how do you make the mundane interesting and fun? Mainly I lean on these three main points:


1. Throw some actual gameplay in. Skill checks, maybe some minigames. Make the lectures, group works, and other mundane tasks a kind of puzzles, to be solved by the player. I'll also do my best to make the gameplay open-ended, so that there are multiple ways to 'attack' a problem.

2. Sprinkle in constant interesting tidbits of information --geography can be pretty dry at times, but there's also countless fun facts and engaging topics, and much of it ties into discussions and issues that affect all of us, every day.

Geography teaches you the most unexpected fun-facts.

3. Let Hanna be Hanna. Give the player plenty of room to distract themselves, be a total clown, or just simply screw up, often in unexpected ways. Even if you do your best to be a model student, there will be plenty room for failure and comedy. Humour in the seemingly mundane will be a constant throughout the game.

Even quickly checking the newspaper during a group project holds hidden dangers.


So for example, I've almost finished a pretty big and complex part where you attend a mandatory seminar and you have to research moraines with your group. You can choose to do so, but you can also waste time checking social media or browsing the Internet, and between the different approaches, skill checks, and interactions with your group members (with ample characterization and room for humour), there will be plenty of different ways to play through this part of the game, not to mention ways to sabotage yourself, intentionally or unintentionally. 

Of course, student life isn't all lectures, seminar, study lab sessions, and group work (and if you're a student and that is your student life, you're doing it wrong). SPIRIT will offer plenty of free-time activities with the gang, with engaging stories, dilemmas, some mini-games, and, at times, important topics to discuss.

Note: Devlogs will be bi-weekly from here on. Hopefully by the next one I will have integrated the game with Unity and actual ingame screenshots to show you. Stay tuned!

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