SPIRIT Devlog 8: Unity integration


So after a hiatus, I've finally taken the plunge and started developing various scenes in Unity for real. So far I've worked on the main menu, intro sequence, and skill point distribution screen. Once I have this done, I expect the next step will be to start to really tackle the actual point-and-click system --you know, the actual gameplay. Either way, it's such an amazing feeling to see content I've only seen in articy:draft finally play out in Unity.

I created a short little teaser-trailer to show you the progress:


Acknowledgments: I owe a lot to SpeedTutor's excellent main menu tutorial.

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